Archive for the 'Uncategorized' Category

22
Feb
09

writing on the wall

21
Feb
09

fwr wordle

21
Feb
09

oh yeah… that’s right

I’m still in the early hours of GTA IV: The Lost and Damned. There are noticeable problems, and the “biker gang” mechanic feels a little bit like a concept cooked up early on that never really works out properly in actual execution — the driving is too erratic for the gang to ride in a coherent formation. Despite these issues, it’s still Grand Theft Auto, and it’s still amazing.

I was reminded why I love the series when, after a shootout with the police, I was one bullet away from death and yet managed to scale walls, run through industrial yards, and eventually escape by hiding under a bridge. I’m back, Liberty City.

16
Feb
09

metal slug stash

I pulled down my copy of the Metal Slug Anthology for PSP today after listening to the 02/12/09 Retronauts podcast. I agree with the hosts that the loading times are ridiculous, but it’s still a great game. I NEVER played any of these games before I picked up this anthology a year or so ago, and I would recommend any fan of the Contra series try it. I am terribly glad that Retronauts survived the 1UP sale. I don’t know what I would do without my retro gaming news. As a side note, IGN’s Retrocity takes a different but also enjoyable regular look at retro games. If anyone knows of good retro games podcasts, I am always looking for more.

15
Feb
09

sonic’s genesis mafia

I stayed up last night playing Sonic’s Ultimate Genesis Collection, which is available for PS3 and XBox 360 (I got the PS3 version for the better d-pad). I don’t understand everyone whining about the 16:9 mode and the “smoothing” effect you can optionally layer over the games. I would rather an old game do a little bit to tidy itself up before stepping brazenly into the 21st century. Why are retro gamers so angry about everything? Play it on your still-functional Genesis if it’s really such a problem, jerk.

15
Feb
09

*whew*

Just finished a longer post on the connective potential of Flower at FWR. There is still so much to talk about with this game. I will probably have to play it once or twice more and write up another post or two. The narrative, specifically, seems like it needs more exploration.

14
Feb
09

flowering enthusiasm

I “finished” Flower already. I’m not feeling well and haven’t really left the couch all day, so I decided to just go ahead and barrel through it, definitely an impulse that is encouraged by the game design. I am pretty sure that this will be one of my all-time favorite games. A perfect game for players with and without game literacy skills, and one that conveys a powerful narrative relying only on the interactive environment — no text or dialogue at all. I will be writing up a longer post on this for FWR, so keep an eye out for that.

14
Feb
09

a victory garden of gaming ideas

I just downloaded Flower from the PSN and it does look as amazing as the journalists have been saying for the past few months. $10 gets you another of ThatGameCompany’s products that will challenge how you think of games in general. Their last project, Flow, was a good attempt but ultimately a little disappointing in its execution. I think Flower might fill in the gaps left by that game.